AESTHETIC 1
I. POINT COMPOTITION
POINT COMPOTITION |
·
THEME :
POINT
·
DEFINITION OF THEME : ASYMMETRIC AND ABSTRACT
·
CHARACTER :
A. WAVING (Move in coincide)
B. LITHE (No rigid)
C.
DINAMYC (Move quickly and easily adapt)
D. FLEXIBEL (Lithe or elastic)
E. CONVERGING (Point in the middle)
·
BASIC IDEA :
POINT
·
SHAPE IDEA :
SOUND WAVE AND SWIRL
· DESIGN PRINCIPLE :
A. RHYTHM
MOTION OF SOUND WAVE LIKE FLOW OF WATER.
B. REPETITION
REPEAT OF TWO SOUND WAVES AND SWIRL THAT COMPOUND INTO THE MIDDLE
C. SCALE
SIZE OF SOUND WAVE DOWN FROM LARGE TO SMALL SIZE .
D. VOCAL POINT
STAND AT THE END OF SOUND WAVES AND SWIRL ARE MORE SHRINKING AND ANGLED.
·
MEAN :
A. SOUND WAVE
NOISE OF SOUND THAT COMES FROM ANY SIDE.
B. SWIRL
DIZZY OR CONFUSION CAUSES.
·
BACKGROUND :
NOISE OF SOUND THAT HAPPEN CAUSE ANY CONFUSION AND COMPLEXITY.
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II. LINE COMPOTITION
· THEME : LINE
· DEFINITION OF THEME : SYMMETRIC AND CENTRUM
· CHARACTER :
A. DEEP (Far into the middle)
B. REPEAT (Do more than once)
C. COMPOUND (Duplicate or overlap-squash)
D. CONVERGING (The point is in the middle)
· BASIC IDEA : LINE
· SHAPE IDEA : ROOM, CURTAIN RATTAN, ROOF BUILDING
· DESIGN PRINCIPLE :
A. BALANCE
POSITION OF LINES THAT COME FROM 4 SIDE IS BALANCED.
B. REPETITION
REPEAT OF HORIZON, VERTICAL, AND DIAGONAL LINES THAT FORMING THE ROOM.
C. SCALE
THE ROOM SIZE FROM NEAR OR LARGE INTO FAR, DEEP OR SMALL.
D. PRESSURE
THERE ARE DARK ROOMS IN THE MIDDLE AND THE FAR END OF THE ROOM.
D. PRESSURE
THERE ARE DARK ROOMS IN THE MIDDLE AND THE FAR END OF THE ROOM.
E. VOCAL POINT
THERE ARE ON THE MIDDLE OR THE END OF THE ROOM THAT SHRINKING, DARK, AND ANGLED.
· MEAN :
A. REPEAT OF ROOM
REPEAT OF ROOM INTERPRETED AS REPEAT DAY.
B. HORIZON, VERTICAL, AND DIAGONAL LINE
B. HORIZON, VERTICAL, AND DIAGONAL LINE
DIFFERENT KINDS OF VARIATION ACTIVITIES HUMANS DO.
· BACKGROUND :
DAILY HUMAN THAT FILLED DIFFERENT KINDS OF VARIATION IN DAILY LIFE.
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· THEME : POINT AND LINE
· DEFINITION OF THEME : SYMMETRIC AND CENTRUM
· CHARACTER :
A. DEEP (Far into the middle)
B. REPEAT (Do more than once)
C. COMPOUND (Duplicate or overlap-squash)
D. CONVERGING (The point is in the middle)
E. DINAMYC (Move quickly and easily adapt)
· BASIC IDEA : POINT AND LINE
· IDE BENTUK : ROOM, SOUND WAVE, SWIRL
· PRINSIP DESAIN :
A. BALANCE
POSITION OF LINES THAT COME FROM 4 SIDE IS BALANCED.
POSITION OF LINES THAT COME FROM 4 SIDE IS BALANCED.
B. REPETITION
REPEAT OF HORIZON, VERTICAL, AND DIAGONAL LINES THAT FORMING THE ROOM AND ALSO SOUND WAVE THAT TOWARDS TO CENTRAL.
REPEAT OF HORIZON, VERTICAL, AND DIAGONAL LINES THAT FORMING THE ROOM AND ALSO SOUND WAVE THAT TOWARDS TO CENTRAL.
C. SCALE
THE ROOM SIZE FROM NEAR OR LARGE INTO FAR, DEEP OR SMALL AND ALSO THE SWIRL THAT SMALLER AND DEEP
D. PRESSURE
THERE ARE SWIRL IN THE MIDDLE OR THE END OF THE ROOM.
D. PRESSURE
THERE ARE SWIRL IN THE MIDDLE OR THE END OF THE ROOM.
E. RHYTHM
MOTION OF SOUND WAVE LIKE FLOW OF WATER.
F. VOCAL POINT
THERE ARE IN THE MIDDLE AND THE END OF THE ROOM.
· MEAN :
A. REPEAT ROOM
REPEAT OF ROOM INTERPRETED AS REPEAT DAY.
B. HORIZON, VERTICAL, AND DIAGONAL LINE
DIFFERENT KINDS OF VARIATION ACTIVITIES HUMANS DO.
C. SOUND WAVE
NOISE OF SOUND THAT COMES FROM ANY SIDE.
D. SWIRL
DIZZY OR CONFUSION CAUSES.
B. HORIZON, VERTICAL, AND DIAGONAL LINE
DIFFERENT KINDS OF VARIATION ACTIVITIES HUMANS DO.
C. SOUND WAVE
NOISE OF SOUND THAT COMES FROM ANY SIDE.
D. SWIRL
DIZZY OR CONFUSION CAUSES.
· BACKGROUND :
MORE COMPLICATED OF HUMAN ACTIVITY EACH DAY THAT CAUSES CONFUSION AND UN-REASONABLE. EXAMPLE, NOW SOMEONE SALARY IS NOT TOO MUCH OR JUST ENOUGH FOR THEMSELVES, BUT LIFE NECESSITIES IS MORE HIGH AND INCREASE. SO THAT MAKES AN UN-REASONABLE.
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